This song is about sighting beauty, reaching for it and failing...
Overreaching and landing in dissonance, despair, anguish...
Yet finally finding in that darkness a truth overlooked,
And following its cadence to beauty.
Update: As I am now working on the Rock Band Network, authoring interested artist's music to be published into the game, I have coded Trippolette up for release. This means that it will not only finally get a real release, it will in fact be a launch track for the new service!
is a tune I created for the first Guitar Hero, derived from my Advanced
Modal Harmony final
at Berklee. It ended up getting cut at the last minute, but
a Gameshark-type device I've managed to hack it back into the game, and
the code had been officially published by these devices since then. It gained somehwat of an underground following after the code was released, and there have been many videos posted to Youtube of people playing the song in-game. You
can find out more information on my trippolette
I recently created an interactive music demo for the game Okami,
which is an incredible game and a big influence for me. The demo is an application with four audio states, which can be switched between at a push of a button, to represent four different game states. These states correspond to daytime, nighttime, daytime with the brush out and finally nighttime with the brush out. Upon changing the state in the application the music will crossfade to the corresponding audio file. I have uploaded a video to Youtube where the audio state changes are in sync with the gameplay changes, and additionally have uploaded an audio demo hosted here.
You can find videos of
most of my film music on my YouTube
page. All of these are demos from projects I've
done at Berklee.
For my final project at Berklee, I scored an animated short from the 80's titled George and Rosemary. The full video is up on Youtube to watch. I've supplied here a medley from the music I composed for the short.
This cue is from the movie Advice
and consists of a MIDI string quintet with the 1st violin and the bass
parts played live. The cue basically consists of the
main character coming home hoping to find his wife dead, because of a
mysterious curse supposedly put on her by a Rabbi (it's a long story).
In any case, it's kind of a quirky cue, somewhere in between
klezmer and comedic-suspense.
This cue is from an episode of Providence,
and was recorded with a live ensemble I conducted consisting of 2
violins, a flute, an upright bass, a vibraphone and a synthesizer with
a violin section patch. The woman in the scene is looking around in an
basically hoping to come across proof of an old affair her father may
have had with a woman who has just re-entered his life. It's
another quirky suspense cue, kind of in a Monk-like style.
This is score I wrote for an imaginary
scene as my Orchestration final
project. You could imagine it being set during the Civil War,
and has reflections of the scores of Glory and Cold Mountain. The scene
itself has multiple parts. It begins
focused on a careworn woman going about her days chores, wistfully
dreaming of her husband, then cuts to a battle where her husband is
fighting on the losing confederate side, from which he has a
suspenseful escape before we cut to another scene of him emerging from
a forest to greet his love.